There were changes, but Mark Lefler, developer of Komodo, noted that a number ofaa changes were simply adding features reverse engineered from Komodo. In fact, in one file, evaluatie.cpp, you can spot the naming conventions used by the Hex-Rays decompiler. For example, the licensing system was not from Stockfish. However, the code came from TurboPack and was translated into C++, so it's not clear that that was original work, either.Īdjusting for the time of release, the version of Stockfish on GitHub at the time of Houdini 5's release was more or less equal in strength to Houdini 5. (Source: nextchessmove's elo data + CCRL data) Later, when Houdini 6 was released, this was also true. In other words, Houdini did not notably build upon Stockfish in any meaningful way. The main reason it looks different is because of the Dutch translation and the fact that Stockfish has evolved significantly since Houdart last touched the Stockfish codebase. The alleged source code might have been published online. #HOUDINI 6.03 VS STOCKFISH 220818 PORTABLE GAME NOTATION CODE# I took a quick look into it, it looked like a valid strong chess engine. #HOUDINI 6.03 VS STOCKFISH 220818 PORTABLE GAME NOTATION CODE#.
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